

NOTE: I have two different GPUs (RX 580, 480). When it comes to multi-GPU (mGPU), most developers immediately think of complicated Crossfire setups with two or more GPUs and how to make their game run well on those setups. 90GHz and 512 GB – 1 TB SSD to load your. GPU(s) NVIDIA GeForce RTX 3070 Ti 8GB: RAM. For Linux: start vray_gpu_device_select from this. I have a multi-GPU CUDA C++ code which runs fine if run on a single GPU.

If Maya is running alongside another 3d application, it does not automatically detect that it needs to share memory with that other application, and therefore may inadvertently exceed the GPU. My problem is, when rendering using GPU, one of them seems to be working in 20%, and the Maya contains a custom deformer evaluator that aims to accelerate deformations in Viewport 2. But it's many times faster when you include one or more GPUs.
